🚀 Shipped Product Experience
Prizm demonstrates my ability to take a game from concept to store release. As Lead Programmer, I owned the complete technical implementation including core mechanics, optimization for mobile, and store deployment.
🛠️ Technical Implementation
- Deterministic Gameplay Systems: Implemented beam reflection and splitting with predictable, testable behavior
- Color Mixing Mechanics: Developed RGB color combination system for puzzle progression
- Mobile Optimization: Performance-tuned for iOS/Android with efficient rendering and memory management
- Editor Tooling: Created Unity editor extensions for rapid level design and iteration
- Store Deployment: Managed complete App Store and Google Play submission process
🎯 What This Means For Your Team
I can:
- Own features from prototype to production
- Build systems with testability and maintainability in mind
- Create tools that accelerate team workflows
- Ship polished mobile experiences
- Communicate technical decisions clearly
📈 Production Insights
- Tools investment pays off a lot in level design iteration
- Single source of truth prevents visual and gameplay mismatches
- Early performance consideration avoids mobile optimization debt
- Clear logging accelerates debugging of complex interactions
Why This Matters For Hiring
This project proves I can deliver complete, shippable game systems. I understand the full development cycle, not just coding, but also tooling, optimization, and deployment. I am ready to contribute to your projects with this same production-minded approach.